![]() The main difference is that the clones can still be interacted with, regardless of their timeline. To progress the player needs to cooperate with past versions of itself, a tactic also employed in Braid or the Cursor*10 series. To cross gaps Winterbottom often needs to force the clones to whack him. By distorting time, which was triggered when Winterbottom entered a strange portal when chasing the pie, often multiple clones can be recorded after each other and redundant ones can be whacked to remove them. Keeping the right trigger pressed, the player can record Winterbottom's actions and then use the looping clone to reach higher areas or have him operate switches. Some levels offer the ability to record a set number of clones. ![]() The most important mechanic becomes the manipulation of time. After a linear tutorial level the player can choose different movie levels or bonus areas from a main hub.īasic controls allow Winterbottom to move around, jump, float using his umbrella, reach higher areas through springs, or flick his umbrella as a means to operate switches. The game has the player guide Winterbottom as he chases a large, challenging pie, slipping through his fingers whenever he manages to get close to it. Winterbottom, a notorious thief with an insatiable hunger for pies. Entirely visualized in black-and-white, the game imitates a silent film style, with written, rhyming text between scenes, grain, piano music and a glowing aesthetic that makes it look projected in an old-fashioned theatre. It is the commercial reworking of a student project flash game. ![]() Winterbottom is a platform game focused on puzzle solving, similar in concept to Braid. ![]()
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